a aX a7 aX a7 aX a a a a a a a a a
a4 aY aa aW aa a0 aX ba aX a aX a a a
a4 aV aa aa aa aa a3 aX a aX ba aX a a
a4 aV aa aa aa aU aX a7 aX a aX a aX a
a4 b bb aa aa aa aW ca a3 aX ba aX a aX
a4 aZ aX a1 aa aa aa aU aX a aX a a4 a
aX a4 a7 BD aV aa aa aa a0 bd a7 a4 a aX
a aX a1 a6 aa aa aa aa aa a6 aU a4 a a
aX a aX b aa aa aa aa aa aa a2 aX a a
a aX a5 aa aT aa bb aa aa aU aX a aX a
aX a aX aZ aX aZ aX b aa aa a3 aX a a
a7 aX a7 aX a aX aY aa aa aU aX a a a
a1 aW cd a0 aX aY aa aa aa aa a3 aX a aX
a4 aV aa aa aW aa aa aa aa aU aX a a a
a4 b aa aa aa aa aa aa aa aa a3 aX a a
a4 a1 aa bb aa aT aa aT aa bc aX a a4 a
a4 aX aZ aX aZ a4 a8 a4 aZ aX a a4 a a
a4 a aX a aX aX aZ aX a a ba a4 a a
a aX a aX a a a4 a a4 a aX a a4 a
a a aX a a4 a a4 a aX a a aX a aX

:def
monster=Boar
monster=Slime
monster=Cave Bear

:aa
pix grass.png
walk 1
:ab
pix mine.png
walk 1
:ac
pix rock.png
walk 0
:ad
pix rock_e.png
walk 0
:ae
pix rock_n.png
walk 1
:af
pix rock_ne.png
walk 0
:ag
pix rock_nw.png
walk 1
:ah
pix rock_s.png
walk 0
:ai
pix rock_se.png
walk 0
:aj
pix rock_sw.png
walk 0
:ak
pix rock_w.png
walk 0
:al
pix rock_w2.png
walk 0
:am
pix house.png
walk 0
:an
pix flowers.png
walk 1
:ao
pix garden.png
walk 1
:ap
pix blue_flowers.png
walk 1
:aq
pix red_flowers.png
walk 1
:ar
pix small_flowers.png
walk 1
:as
pix mixed_flowers.png
walk 1
:at
pix tree.png
walk 0
:au
pix tree2.png
walk 0
:av
pix treetop.png
walk 0
:aw
pix treetrunk.png
walk 0
:ax
pix treetrunk2.png
walk 0
:ay
pix treetop2.png
walk 0
:az
pix town.png
walk 1
:aA
pix double_tree.png
walk 0
:aB
pix small_tree_right.png
walk 1
:aC
pix tree_right.png
walk 1
:aD
pix tree_center.png
walk 0
:aE
pix tree_left.png
walk 1
:aF
pix small_tree_bottom.png
walk 1
:aG
pix tree_left2.png
walk 1
:aH
pix tree_right2.png
walk 1
:aI
pix double_tree2.png
walk 0
:aJ
pix tree_center2.png
walk 0
:aK
pix small_shrub.png
walk 0
:aL
pix large_shrub.png
walk 0
:aM
pix mine_w.png
walk 1
:aN
pix small_blue_flowers.png
walk 1
:aO
pix double_tree3.png
walk 0
:aP
pix double_tree4.png
walk 0
:aQ
pix small_tree_right2.png
walk 1
:aR
pix small_tree_bottom2.png
walk 1
:aS
pix stones.png
walk 1
:aT
pix hills/hills_n.png
walk 0
:aU
pix hills/hills_w.png
walk 0
:aV
pix hills/hills_e.png
walk 0
:aW
pix hills/hills_s.png
walk 1
:aX
pix hills/hills_center.png
walk 0
:a
pix hills/hills_n4.png
walk 0
:aY
pix hills/hills_e2.png
walk 0
:aZ
pix hills/hills_n3.png
walk 0
:a0
pix hills/hills_w2.png
walk 0
:a1
pix hills/hills_n2_w.png
walk 0
:a2
pix hills/hills_n2_e.png
walk 0
:a3
pix hills/hills_n3_e.png
walk 0
:a4
pix hills/hills_n_center.png
walk 0
:a5
pix hills/hills_n3_w.png
walk 0
:a6
pix hills/mine_s.png
walk 1
:a7
pix hills/hills_s2.png
walk 0
:a8
pix hills/hills_e_w.png
walk 0
:a9
pix hills/hills_n_s.png
walk 0
:b
pix hills/hills_e_double.png
walk 0
:ba
pix hills/hills_n4_double.png
walk 0
:bb
pix hills/hills_n_double.png
walk 0
:bc
pix hills/hills_n2_e_double.png
walk 0
:bd
pix hills/mine_n.png
walk 1
action
move level4.txt 3 7
hero hero_s
:BD
pix hills/mine_n.png
walk 1
action
move level2.txt 17 8
hero hero_s
:be
pix underground/dirt.png
walk 1
:bf
pix underground/rock.png
walk 0
:bg
pix underground/rock_e.png
walk 0
:bh
pix underground/rock_exit.png
walk 1
:bi
pix underground/rock_n.png
walk 0
:bj
pix underground/rock_ne.png
walk 0
:bk
pix underground/rock_nw.png
walk 0
:bl
pix underground/rock_s.png
walk 0
:bm
pix underground/rock_se.png
walk 0
:bn
pix underground/rock_sw.png
walk 0
:bo
pix underground/rock_w.png
walk 0
:bp
pix underground/void.png
walk 0
:bq
pix underground/void_e.png
walk 0
:br
pix underground/void_n.png
walk 0
:bs
pix underground/void_n_left.png
walk 0
:bt
pix underground/void_n_right.png
walk 0
:bu
pix underground/void_ne.png
walk 0
:bv
pix underground/void_nw.png
walk 0
:bw
pix underground/void_s.png
walk 0
:bx
pix underground/void_se.png
walk 0
:by
pix underground/void_sw.png
walk 0
:bz
pix underground/void_w.png
walk 0
:bA
pix water/bridge.png
walk 1
:bB
pix water/bridge_e.png
walk 1
:bC
pix water/bridge_n.png
walk 1
:bD
pix water/bridge_ns.png
walk 1
:bE
pix water/bridge_s.png
walk 1
:bF
pix water/bridge_w.png
walk 1
:bG
pix water/land_ne.png
walk 0
:bH
pix water/land_nw.png
walk 0
:bI
pix water/land_se.png
walk 0
:bJ
pix water/land_sw.png
walk 0
:bK
pix water/water.png
walk 0
:bL
pix water/water_e.png
walk 0
:bM
pix water/water_e2.png
walk 0
:bN
pix water/water_n.png
walk 0
:bO
pix water/water_n2.png
walk 0
:bP
pix water/water_ne.png
walk 0
:bQ
pix water/water_nw.png
walk 1
:bR
pix water/water_s.png
walk 1
:bS
pix water/water_s2.png
walk 1
:bT
pix water/water_se.png
walk 1
:bU
pix water/water_se2.png
walk 1
:bV
pix water/water_sw.png
walk 1
:bW
pix water/water_w.png
walk 1
:bX
pix water/water_wl.png
walk 1
:bY
pix water/water_wu.png
walk 0
:bZ
pix water/land_s.png
walk 1
:b0
pix water/land_n.png
walk 0
:b1
pix water/land_e.png
walk 0
:b2
pix water/land_w.png
walk 0
:b3
pix water/diag_1.png
walk 0
:b4
pix water/diag_2.png
walk 1
:b5
pix water/diag_3.png
walk 0
:b6
pix water/diag_4.png
walk 1
:b7
pix water/island.png
walk 0
:b8
pix water/bridge_cross.png
walk 1
:b9
pix water/grass.png
walk 1
:c
if var pickedup_dirt_key.png|pix items/dirt.png|pix items/dirt_key.png
walk 1
Action
if var pickedup_dirt_key.png| end |find "key" a
if got "key" | set pickedup_dirt_key.png = 1|end
pix items/dirt.png
:ca
if var pickedup_grass_gold.png|pix items/grass.png|pix items/grass_gold.png
walk 1
Action
if var pickedup_grass_gold.png| end |find "gold" 10
if got "gold" | set pickedup_grass_gold.png = 1|end
pix items/grass.png
:cb
if var pickedup_grass_key.png|pix items/grass.png|pix items/grass_key.png
walk 1
Action
if var pickedup_grass_key.png| end |find "key" a
if got "key" | set pickedup_grass_key.png = 1|end
pix items/grass.png
:cc
if var pickedup_grass_super_healing_potion.png|pix items/grass.png|pix items/grass_super_healing_potion.png
walk 1
Action
if var pickedup_grass_super_healing_potion.png| end |find "super healing potion" a
if got "super healing potion" | set pickedup_grass_super_healing_potion.png = 1|end
pix items/grass.png
:cd
if var pickedup_grass_healing_potion.png|pix items/grass.png|pix items/grass_healing_potion.png
walk 1
Action
if var pickedup_grass_healing_potion.png| end |find "healing potion" a
if got "healing potion" | set pickedup_grass_healing_potion.png = 1|end
pix items/grass.png
:ce
if var pickedup_grass_light_healing_potion.png|pix items/grass.png|pix items/grass_light_healing_potion.png
walk 1
Action
if var pickedup_grass_light_healing_potion.png| end |find "light healing potion" a
if got "light healing potion" | set pickedup_grass_light_healing_potion.png = 1|end
pix items/grass.png
:cf
if var pickedup_dirt_super_healing_potion.png|pix items/dirt.png|pix items/dirt_super_healing_potion.png
walk 1
Action
if var pickedup_dirt_super_healing_potion.png| end |find "super healing potion" a
if got "super healing potion" | set pickedup_dirt_super_healing_potion.png = 1|end
pix items/dirt.png
:cg
if var pickedup_dirt_light_healing_potion.png|pix items/dirt.png|pix items/dirt_light_healing_potion.png
walk 1
Action
if var pickedup_dirt_light_healing_potion.png| end |find "light healing potion" a
if got "light healing potion" | set pickedup_dirt_light_healing_potion.png = 1|end
pix items/dirt.png
:ch
if var pickedup_dirt_healing_potion.png|pix items/dirt.png|pix items/dirt_healing_potion.png
walk 1
Action
if var pickedup_dirt_healing_potion.png| end |find "healing potion" a
if got "healing potion" | set pickedup_dirt_healing_potion.png = 1|end
pix items/dirt.png
:ci
if var pickedup_dirt_gold.png|pix items/dirt.png|pix items/dirt_gold.png
walk 1
Action
if var pickedup_dirt_gold.png| end |find "gold" 1
if got "gold" | set pickedup_dirt_gold.png = 1|end
pix items/dirt.png
:cj
if var pickedup_woodfloor_super_healing_potion.png|pix items/woodfloor.png|pix items/woodfloor_super_healing_potion.png
walk 1
Action
if var pickedup_woodfloor_super_healing_potion.png| end |find "super healing potion" AMOUNT
if got "super healing potion" | set pickedup_woodfloor_super_healing_potion.png = 1|end
pix items/woodfloor.png
:ck
if var pickedup_flagstone_super_healing_potion.png|pix items/flagstone.png|pix items/flagstone_super_healing_potion.png
walk 1
Action
if var pickedup_flagstone_super_healing_potion.png| end |find "super healing potion" AMOUNT
if got "super healing potion" | set pickedup_flagstone_super_healing_potion.png = 1|end
pix items/flagstone.png
:cl
if var pickedup_woodfloor_light_healing_potion.png|pix items/woodfloor.png|pix items/woodfloor_light_healing_potion.png
walk 1
Action
if var pickedup_woodfloor_light_healing_potion.png| end |find "light healing potion" AMOUNT
if got "light healing potion" | set pickedup_woodfloor_light_healing_potion.png = 1|end
pix items/woodfloor.png
:cm
if var pickedup_flagstone_light_healing_potion.png|pix items/flagstone.png|pix items/flagstone_light_healing_potion.png
walk 1
Action
if var pickedup_flagstone_light_healing_potion.png| end |find "light healing potion" AMOUNT
if got "light healing potion" | set pickedup_flagstone_light_healing_potion.png = 1|end
pix items/flagstone.png
:cn
if var pickedup_flagstone_key.png|pix items/flagstone.png|pix items/flagstone_key.png
walk 1
Action
if var pickedup_flagstone_key.png| end |find "key" AMOUNT
if got "key" | set pickedup_flagstone_key.png = 1|end
pix items/flagstone.png
:co
if var pickedup_woodfloor_key.png|pix items/woodfloor.png|pix items/woodfloor_key.png
walk 1
Action
if var pickedup_woodfloor_key.png| end |find "key" AMOUNT
if got "key" | set pickedup_woodfloor_key.png = 1|end
pix items/woodfloor.png
:cp
if var pickedup_woodfloor_healing_potion.png|pix items/woodfloor.png|pix items/woodfloor_healing_potion.png
walk 1
Action
if var pickedup_woodfloor_healing_potion.png| end |find "healing potion" AMOUNT
if got "healing potion" | set pickedup_woodfloor_healing_potion.png = 1|end
pix items/woodfloor.png
:cq
if var pickedup_flagstone_healing_potion.png|pix items/flagstone.png|pix items/flagstone_healing_potion.png
walk 1
Action
if var pickedup_flagstone_healing_potion.png| end |find "healing potion" AMOUNT
if got "healing potion" | set pickedup_flagstone_healing_potion.png = 1|end
pix items/flagstone.png
:cr
if var pickedup_woodfloor_gold.png|pix items/woodfloor.png|pix items/woodfloor_gold.png
walk 1
Action
if var pickedup_woodfloor_gold.png| end |find "gold" AMOUNT
if got "gold" | set pickedup_woodfloor_gold.png = 1|end
pix items/woodfloor.png
:cs
if var pickedup_flagstone_gold.png|pix items/flagstone.png|pix items/flagstone_gold.png
walk 1
Action
if var pickedup_flagstone_gold.png| end |find "gold" AMOUNT
if got "gold" | set pickedup_flagstone_gold.png = 1|end
pix items/flagstone.png
:ct
if var pickedup_flagstone.png|pix items/flagstone.png.png|pix items/flagstone.png
walk 1
Action
if var pickedup_flagstone.png| end |find "flagstone" AMOUNT
if got "flagstone" | set pickedup_flagstone.png = 1|end
pix items/flagstone.png.png
:cu
if var pickedup_woodfloor.png|pix items/woodfloor.png.png|pix items/woodfloor.png
walk 1
Action
if var pickedup_woodfloor.png| end |find "woodfloor" AMOUNT
if got "woodfloor" | set pickedup_woodfloor.png = 1|end
pix items/woodfloor.png.png
:cv
if var pickedup_grass.png|pix items/grass.png.png|pix items/grass.png
walk 1
Action
if var pickedup_grass.png| end |find "grass" AMOUNT
if got "grass" | set pickedup_grass.png = 1|end
pix items/grass.png.png
:cw
if var pickedup_dirt.png|pix items/dirt.png.png|pix items/dirt.png
walk 1
Action
if var pickedup_dirt.png| end |find "dirt" AMOUNT
if got "dirt" | set pickedup_dirt.png = 1|end
pix items/dirt.png.png
:cx
pix road/road_ns.png
walk 1
:cy
pix road/end_wood_door.png
walk 1
:cz
pix road/end_door.png
walk 1
:cA
pix road/road_ew.png
walk 1
:cB
pix road/road_cross.png
walk 1
:cC
pix road/reverse_t.png
walk 1
:cD
pix road/road_t.png
walk 1
:cE
pix road/road_sw.png
walk 1
:cF
pix road/road_se.png
walk 1
:cG
pix road/road_ne.png
walk 1
:cH
pix road/road_nw.png
walk 1
:cI
pix road/left_t.png
walk 1
:cJ
pix road/right_t.png
walk 1
:cK
pix road/end_mine.png
walk 1
:cL
pix road/end_mine_w.png
walk 1
:cM
pix road/end_bridge_w.png
walk 1
:cN
pix road/end_bridge_e.png
walk 1
:cO
pix road/end_bridge_s.png
walk 1
:cP
pix road/end_bridge_n.png
walk 1
:cQ
pix road/end_town.png
walk 1
:cR
pix road/end_wall_floor.png
walk 1
:cS
pix road/through_wall.png
walk 1
:cT
pix road/through_wall_top.png
walk 1
:cU
pix people/hero_e.png
walk 0
:cV
pix people/hero_n.png
walk 0
:cW
pix people/hero_s.png
walk 0
:cX
pix people/hero_w.png
walk 0
:cY
pix people/man_s.png
walk 0
:cZ
pix people/woman_s.png
walk 0
:c0
pix people/old_woman_s.png
walk 0
:c1
pix people/old_man_s.png
walk 0
:c2
pix wood_interior/wall_woodfloor_doorway.png
walk 1
:c3
pix wood_interior/wall_woodfloor_e.png
walk 1
:c4
pix wood_interior/wall_woodfloor_ne.png
walk 0
:c5
pix wood_interior/wall_woodfloor_nw.png
walk 0
:c6
pix wood_interior/wall_woodfloor.png
walk 1
:c7
pix wood_interior/wall_woodfloor_se.png
walk 1
:c8
pix wood_interior/wall_woodfloor_sw.png
walk 1
:c9
pix wood_interior/wall_woodfloor_w.png
walk 1
:d
pix wood_interior/woodfloor.png
walk 1
:da
pix wood_interior/wood_to_grass_door.png
walk 1
:db
pix wood_interior/wood_to_grass_doorway.png
walk 1
:dc
pix wood_interior/wood_to_grass_window.png
walk 0
:dd
pix wood_interior/wood_wall_floor.png
walk 0
:de
pix wood_interior/wood_wall_grass_doorway.png
walk 1
:df
pix wood_interior/wood_wall_grass_e.png
walk 1
:dg
pix wood_interior/wood_wall_grass_ne.png
walk 0
:dh
pix wood_interior/wood_wall_grass_nw.png
walk 0
:di
pix wood_interior/wood_wall_grass_se.png
walk 1
:dj
pix wood_interior/wood_wall_grass_s.png
walk 1
:dk
pix wood_interior/wood_wall_grass_sw.png
walk 1
:dl
pix wood_interior/wood_wall_grass_w.png
walk 1
:dm
pix wood_interior/wood_wall_top_grass_e.png
walk 1
:dn
pix wood_interior/wood_wall_top_grass.png
walk 1
:do
pix wood_interior/wood_wall_top_grass_w.png
walk 1
:dp
pix wood_interior/shelf.png
walk 0
:dq
pix wood_interior/drawers.png
walk 0
:dr
pix wood_interior/rug.png
walk 1
:ds
pix wood_interior/treasure_chest.png
walk 0
:dt
pix wood_interior/woodfloor_border_e.png
walk 1
:du
pix wood_interior/painting.png
walk 0
:dv
pix wood_interior/woodfloor_border_ew.png
walk 1
:dw
pix wood_interior/woodfloor_border_w.png
walk 1
:dx
pix wood_interior/wood_wall_grass_se_convex.png
walk 1
:dy
pix wood_interior/wood_wall_grass_sw_convex.png
walk 1
:dz
pix wood_interior/woodfloor_sw_corner.png
walk 1
:dA
pix wood_interior/woodfloor_se_corner.png
walk 1
:dB
pix wood_interior/wood_wall_grass_ne_concave.png
walk 1
:dC
pix wood_interior/wood_wall_grass_nw_concave.png
walk 1
:dD
pix wood_interior/painting2.png
walk 0
:dE
pix wood_interior/fireplace.png
walk 0
:dF
pix wood_interior/rug2.png
walk 1
:dG
pix wood_interior/bed.png
walk 0
:dH
pix wood_interior/table.png
walk 0
:dI
pix wood_interior/counter_woman.png
walk 0
:dJ
pix wood_interior/counter.png
walk 0
:dK
pix wood_interior/counter_right.png
walk 1
:dL
pix wood_interior/counter_left.png
walk 1
:dM
pix wood_interior/interior_door.png
walk 1
:dN
pix wood_interior/potion_shelf.png
walk 0
:dO
pix wood_interior/counter_gap.png
walk 1
:dP
pix wood_interior/counter_old_woman.png
walk 0
:dQ
pix wood_interior/counter_man.png
walk 0
:dR
pix wood_interior/counter_old_man.png
walk 0
:dS
pix stone_interior/flagstone.png
walk 1
:dT
pix stone_interior/flagstone_border_e.png
walk 1
:dU
pix stone_interior/flagstone_border_ew.png
walk 1
:dV
pix stone_interior/flagstone_border_w.png
walk 1
:dW
pix stone_interior/flagstone_to_grass_door.png
walk 1
:dX
pix stone_interior/flagstone_to_grass_doorway.png
walk 1
:dY
pix stone_interior/wall_e.png
walk 1
:dZ
pix stone_interior/wall_flagstone.png
walk 1
:d0
pix stone_interior/wall_flagstone_doorway.png
walk 1
:d1
pix stone_interior/wall_floor.png
walk 0
:d2
pix stone_interior/wall_fountain.png
walk 0
:d3
pix stone_interior/wall_grass_doorway.png
walk 1
:d4
pix stone_interior/wall_grass_e.png
walk 1
:d5
pix stone_interior/wall_grass_ne.png
walk 0
:d6
pix stone_interior/wall_grass_ne_concave.png
walk 1
:d7
pix stone_interior/wall_grass_nw.png
walk 0
:d8
pix stone_interior/wall_grass_nw_concave.png
walk 1
:d9
pix stone_interior/wall_grass_se.png
walk 1
:e
pix stone_interior/wall_grass_se_convex.png
walk 1
:ea
pix stone_interior/wall_grass_sw.png
walk 1
:eb
pix stone_interior/wall_grass_sw_convex.png
walk 1
:ec
pix stone_interior/wall_grass_w.png
walk 1
:ed
pix stone_interior/wall_left_steps.png
walk 0
:ee
pix stone_interior/wall_ne.png
walk 0
:ef
pix stone_interior/wall_nw.png
walk 0
:eg
pix stone_interior/wall_right_steps.png
walk 0
:eh
pix stone_interior/wall_se.png
walk 1
:ei
pix stone_interior/wall_se_corner.png
walk 1
:ej
pix stone_interior/wall_suit_of_armor.png
walk 0
:ek
pix stone_interior/wall_sw.png
walk 1
:el
pix stone_interior/wall_sw_corner.png
walk 1
:em
pix stone_interior/wall_top_grass.png
walk 1
:en
pix stone_interior/wall_top_grass_e.png
walk 1
:eo
pix stone_interior/wall_top_grass_s.png
walk 1
:ep
pix stone_interior/wall_top_grass_w.png
walk 1
:eq
pix stone_interior/wall_w.png
walk 1
:er
pix stone_interior/wall_grass_window.png
walk 0
:es
pix stone_interior/flagstone_grass_window.png
walk 0
:et
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pix stone_interior/grass_flagstone_window.png
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pix stone_interior/shelf.png
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pix stone_interior/wall_right_steps_s.png
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pix stone_interior/rug2.png
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pix stone_interior/bed.png
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pix stone_interior/counter.png
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pix stone_interior/counter_old_woman.png
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pix town/wall_e.png
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pix town/window.png
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pix town/wall_poster_s.png
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:fK
pix town/wall_fountain.png
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:fL
pix town/wall_suit_of_armor.png
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